Science fiction is never short of excellent (and sometimes awful) computer interfaces. But in this talk here, Chris Noessel explains that we can learn a lot from what we see on screen.
Noessel got a better understanding of fictional computing after spending two years watching and analyzing sci-fi for a new book. This presentation shows some of his favorite and least favorite examples:
On entering into a casino, the first step towards hopefully hitting a win is choosing the most suitable slot game. And with the vast options of games calling at you, choosing the best fit can be a tricky minefield. For online casino games, it’s pretty much the same feeling, except that, in this case, you have more control. Read more
The teen magazine, in all its forms, has been around since the 1940s. These publications reached into the female adolescent experience, influencing fashion trends through articles on celebrity style and introducing new crushes to readers. Read more